
are stored in the Granary, while ale is stored at the Inn. Resources such as wood, stone and iron are stored in the Stockpile, as are weapons. Or tell me if I'm too much of a math geek and this stuff really doesn't matter in the long run. Official Stronghold Kingdoms Wiki - Villages in: Villages Villages Edit The village is where players produce resources, food, banquet goods and weapons. If i increase my multiplier with other buildings, it gets even worse! Stronghold Kingdoms - Village Layout Basics RazingHel 29.7K subscribers 29K views 7 years ago A crash course designed to give new Stronghold Kingdoms players a general grasp of how village. When those cards fall off, i'm going to lose 52 popularity, putting me at 107. However, I'm at 155 right now because of cards. Right now I have a city with 155 popularity and 338.75 mult. Below you will find the definitive Village Table. If your popularity isn't high enough compared to your honor multiplier, they actually hurt you more than help you. As you get more cities obviously these numbers adjust.ģ) Stocks / Justice buildings (i'm a Baron, haven't made it past stocks to see how they work yet). Removing disease will cost you a small amount of faith points but you will earn honour for any disease that is removed. So you will need to research Ordination to allow you to purchase monks and Baptism which will give you the ability to cure disease.
Stronghold kingdoms village planner update#
Village B(river): 30,000 apples, cheese, meat. It won't go down on its own - you have to remove it using monks. (Stronghold: Unreal & Final Warlords Update) As part of Steam strategy event TactiCon, we have just released a surprise free update for Stronghold: Warlords Play for keeps in a new 12 mission skirmish trail campaign and additional multiplayer maps. For example Village A(lowland): 30,000 apples, cheese, meat. Exceptions are situations like Fish, where you need enough to support other villages that can't make it. Don't make 30,000 apples and 60,000 cheese unless you plan on managing exports on all that cheese. Concepts: a) Development of city blocks and public spaces. It seems simple enough that the most valuable ones should be closest to the hall because they give you the most benefit.Ģ) Food.Try and keep balanced food production. c) Development of accessibility along the river and through the shoemaker village. They are worth different amounts of honor and you want them as close to your hall as possible, while making room for your housing. Ok, I might be over thinking this, but I feel there has to be an ideal layout for your village and I want to know what it is. I dont think so, but you can keep the research which would help you in the long run should it happen.
